We are expanding into the Japanese construction sectorThis is just a quick update about our latest work in the construction sector. We have finished an educational course in Arkio VR for beginners in the construction industry. This job was commissioned by one of the largest firms in the sector in this country.
We are currently working on 3D animation for another giant construction company. We are reconstructing accidents on the workplace to educate workers of the dangers and how to avoid them. We will deliver as videos; however, we expect further work including full VR experiences. We are currently looking for new partners to help create assets and animations under time pressure. The main work tool is Unreal Engine 5 both for videos and VR experiences.
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The first digital twin of a real-world Zen Temple in the Metaverse
We are pleased to announce that, after months of planning, the first reconstruction of a real-world Japanese Zen temple, the Gyokuryu-ji in Gero City, has been completed on the Engage Metaverse platform. The abbot will give talks on a wide range of cultural topics, and guests can also participate in Zen meditation sessions and enjoy a personal audience with the teacher. We have amassed a large collection of media that will be used to fully submerge guests in the realms of Zen and Japanese tradition. Information on how to get to the temple and when to go is provided here. The temple is also a demonstration of the world-building expertise we can bring to any Metaverse or 3D design project you may have.
Capturing a National TreasureWe are pleased to announce that we have completed the virtual reconstruction of five rooms in the Daijuji Temple, Okazaki City, Aichi Prefecture, Japan. Visitors to the temple can don a Pico headset to enjoy a virtual tour of the rooms. This is the only way to experience the rooms decorated with their famous fusuma sliding door paintings. This is not a simple 360 photosphere tour, but a full game with six degrees of freedom, meaning that the user can move his head and body inside the rooms just like in reality. It is possible to stand up and walk around in the rooms, but this is not allowed as a safety precaution. Nevertheless, this functionality allows for a far more realistic experience than simple photos. The game development was funded by Japan's Cultural Agency, and produced by Hitohata Inc. in Nagoya. A projection mapping experience was also produced as part of this project. We put together a team to produce the game across borders, involving people in Japan, Taiwan, China, Korea and Hungary. You can see some of the experience in our show reel, here. If you want to learn more about the experience or are interested in the possibilities for recreating and/or presenting cultural artefacts or other places of interest in the Metaverse, please feel free to contact us!
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